From graphics-request at octave dot org Mon Feb 27 12:59:28 2006 Subject: Object Graphics Implementation From: Bill Denney To: graphics at octave dot org Date: Mon, 27 Feb 2006 13:59:56 -0500 (EST) So, now that we've got at least a good rough specification to go by, I'm ready to start coding it to see what we're missing. I think it's time to at least start thinking about the implementation details (I realize that the spec will be changing, but the general ideas are there and good). How do we want to handle the specifics. I'm starting from what I see in John's handle-graphics.tar.gz. Object numbers: He has three object stores: root, figure, and all others. Root's object = 0, figure's objects are positive integers, and the others are negative integers. While I initially thought that I preferred Matlab's style (figure number.object number), I now realize that it doesn't really matter. One thing that I don't like quite as much with the negative numbers being used I originally thought that I was seeing an error code returned. It's a minor complaint, but it may confuse some people at least initially. Structure of the stores: Since (at least as it's written now), there are two "figure" type objects (figure and movie) and many other type objects (patch, line, surface, etc) they will all have the same structure (i.e. only axes have the TickLength property, but with everything in one structure lines, patches, and surfaces will have the property, but it will be empty for them). This works rather well for finding things within the handles, though. The other option I can think of is a cell array of structures, but while the data itself is cleaner, the data access becomes more complex with this methodology. I think that I prefer the single structure with empty properties when they aren't needed, but I'd like input if you have an opinion. Are there any additional comments on these or other implementation details that need to be considered? I hope to use my commuting time this week to add to what John started with handle-graphics.tar.gz. Bill -- "If you're so special, why aren't you dead?" -- The Breeders